JOJI

3D DESIGN & ANIMATION, UNREAL, NOTCH

In Association With IMMANENT

001// THE PROJECT

IMMANENT brought me in as an Animator for JOJI’s Pandemonium tour. The stage design was comprised of a large back wall, and cube shaped LED risers with large LED cubes on automation suspended above each riser which provided a unique canvas that evolved throughout the performance. We created several looks that created volumetric illusions with the cubes, emphasizing their 3D form - such as squishy human heads filling the cubes or skinning the cubes like brutalist cement structures.

002// THE PROCESS

Drew Best and Anthony Ciannamea creative directed this project and delivered some really unique concepts for us animators to explore and bring to life. Notch, Unreal, and some Cinema4D were used for the looks I worked one here.

The final look ended up more industrial and abstract, but I really like how this modern apartment window concept test turned out

003// THE PEOPLE

Production Design: Blank Wall Creative

Show Designer: Travis Shirley

 

Video Director: Patrick Wala

 

Visual Content: IMMANENT

Content Co-Director: Drew Best

Content Co-Director: Effixx

Content Producer: Tara LaPlante

Notch Artist: CtrldChaos

3D Artists: Sean Bowes, Jordan Glenn

3D Modeler: Jon Narmour

2D Artist: David Perez

Content Editor: Alex Pelly

 

Camera Director: Evan Smith

Video Production: NEP Screenworks

 

Tour & Production Management: LobbyCall Tour & Production Management

Management: Ollie Zhang, Jared Blashinsky, 88rising

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