EXCISION NEXUS

UNREAL, 3D DESIGN, 3D ANIMATION, 3D LIGHTING

In Association With IMMANENT

001// THE PROJECT

IMMANENT brought me in to the team to assist with scene design, lighting, and animation for Excisions 2024 NEXUS tour. Scene assets were built in Cinema4D with the final scene design, animation, lighting, and rendering done in Unreal Engine 5. I worked on a handful of scenes shown below in collaboration with other members of the Immanent team and utilizing character assets from the Aura team. Most scenes were designed to be looping sections that can be re-purposed to multiple songs over the course of Excision’s tour and subsequent festival appearances. The scenes employed several techniques including a Break-The-Border illusions that added extra 3D effect for the live audience.

004// CREDITS

IMMANENT TEAM:

Director: Drew Best

Creative Director: Ben Leonard

Producer: Tara LaPlante

3D Artists + Animators: Colin Strang, Cameron Leahy, Ofer Zmora, Sean Bowes, Jeroen Snik, Jon Narmour, Maia McDonald, Angus Wakefield, Ricky Runfola, Ryan Talbot, Mohammed Baali, Lillian Raemsch 

Developers: Brandon Rosado, Jon Lippincott, Brenton March

 

AURA STUDIOS:

Producer: Sean MacWilliams

Art Director: Colin Ozawa

Animation Director: Kane Pickerill

Project Manager: Apple Xu

Animation: Calista Antonio, Tian Chen, Alberto Coronado, Al O’Sanlou, Kane Pickerill, Tom Pinon, Cory Rogers, Sam Surplice

Modeling: Garpi Lo, Ariane Pelissoni

Rigging: Alex Gaidachev, Rudolf Jansen van Vuuren

 

EXCISION TEAM:
Production Designer / Lighting Director: Chris Pekar

Video Director: Matthew Medwid

Laser Programmer: Garrett Gosting

Production Manager: Paul Brierly

Management: Brett Abel, Mary Mahan, Adam Mandell

Agency: UTA, Steve Gordon, Max Freeman

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