EXCISION NEXUS
UNREAL, 3D DESIGN, 3D ANIMATION, 3D LIGHTING
In Association With IMMANENT
001// THE PROJECT
IMMANENT brought me in to the team to assist with scene design, lighting, and animation for Excisions 2024 NEXUS tour. Scene assets were built in Cinema4D with the final scene design, animation, lighting, and rendering done in Unreal Engine 5. I worked on a handful of scenes shown below in collaboration with other members of the Immanent team and utilizing character assets from the Aura team. Most scenes were designed to be looping sections that can be re-purposed to multiple songs over the course of Excision’s tour and subsequent festival appearances. The scenes employed several techniques including a Break-The-Border illusions that added extra 3D effect for the live audience.
004// CREDITS
IMMANENT TEAM:
Director: Drew Best
Creative Director: Ben Leonard
Producer: Tara LaPlante
3D Artists + Animators: Colin Strang, Cameron Leahy, Ofer Zmora, Sean Bowes, Jeroen Snik, Jon Narmour, Maia McDonald, Angus Wakefield, Ricky Runfola, Ryan Talbot, Mohammed Baali, Lillian Raemsch
Developers: Brandon Rosado, Jon Lippincott, Brenton March
AURA STUDIOS:
Producer: Sean MacWilliams
Art Director: Colin Ozawa
Animation Director: Kane Pickerill
Project Manager: Apple Xu
Animation: Calista Antonio, Tian Chen, Alberto Coronado, Al O’Sanlou, Kane Pickerill, Tom Pinon, Cory Rogers, Sam Surplice
Modeling: Garpi Lo, Ariane Pelissoni
Rigging: Alex Gaidachev, Rudolf Jansen van Vuuren
EXCISION TEAM:
Production Designer / Lighting Director: Chris Pekar
Video Director: Matthew Medwid
Laser Programmer: Garrett Gosting
Production Manager: Paul Brierly
Management: Brett Abel, Mary Mahan, Adam Mandell
Agency: UTA, Steve Gordon, Max Freeman