EXCISION NEXUS

UNREAL, 3D DESIGN, 3D ANIMATION, 3D LIGHTING

In Association With IMMANENT

001// THE PROJECT

IMMANENT brought me in to the team to assist with scene design, lighting, and animation for Excisions 2024 NEXUS tour. Scene assets were built in Cinema4D with the final scene design, animation, lighting, and rendering completed in Unreal Engine 5. I worked on a handful of scenes shown below in collaboration with other members of the Immanent team and utilizing character assets from the Aura team.

The overarching concept of the show explored Break-The-Border illusions that added extra 3D effect for the live audience. Most scenes were designed in looping sections that can be re-edited on the fly to multiple songs over the course of Excision’s tour and subsequent festival appearances.

002// THE PROCESS

For many of these scenes, my task was to build out an environment around a theme that supported a character designed and animated by the Aura team. This involved sourcing or creating assets that fit the theme, blocking out the scene and camera to fit with the characters animations and create border-breaking moments, and then building, texturing and animating the rest of the scene and effects to create each of the loops needed for a full set.

003// THE PEOPLE

MY ROLE

3D ARTIST / ANIMATOR
Sean Bowes

IMMANENT TEAM:

DIRECTOR: Drew Best

CREATIVE DIRECTOR: Ben Leonard

PRODUCER: Tara LaPlante

3D ARTISTS + ANIMATORS: Colin Strang, Cameron Leahy, Ofer Zmora, Sean Bowes, Jeroen Snik, Jon Narmour, Maia McDonald, Angus Wakefield, Ricky Runfola, Ryan Talbot, Mohammed Baali, Lillian Raemsch 

DEVELOPERS: Brandon Rosado, Jon Lippincott, Brenton March

AURA STUDIOS:

PRODUCER: Sean MacWilliams

ART DIRECTOR: Colin Ozawa

ANIMATION DIRECTOR: Kane Pickerill

PROJECT MANAGER: Apple Xu

ANIMATION: Calista Antonio, Tian Chen, Alberto Coronado, Al O’Sanlou, Kane Pickerill, Tom Pinon, Cory Rogers, Sam Surplice

MODELLING: Garpi Lo, Ariane Pelissoni

RIGGING: Alex Gaidachev, Rudolf Jansen van Vuuren



EXCISION TEAM:

PRODUCTION DESIGNER / LIGHTING DIRECTOR: Chris Pekar

VIDEO DIRECTOR: Matthew Medwid

LASER PROGRAMMER: Garrett Gosting

PRODUCTION MANAGER: Paul Brierly

MANAGEMENT: Brett Abel, Mary Mahan, Adam Mandell

AGENCY: UTA, Steve Gordon, Max Freeman

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